We have now, finally, at the last minute, got everything recorded for this sprint, including at least seven little old ladies for Hoard House. Guess how many actors? Have a listen when the update comes and tell me how many you think there are.
As I mentioned last week, I did a massive casting session for a character named Ed MacMillan, affectionately known around the office as Meat Boy. (Obviously he is in no way an homage to anyone associated with the game Super Meat Boy.)
I found an amazing actor, Joe Sims, who has won all sorts of awards for his radio work.
(I didn’t know he’d won awards until we cast him. I generally ignore CVs when I’m casting voices. It takes much less time to listen to a voice reel and decide whether the actor is inhabiting the roles he plays.)
Joe will break your heart, I hope, as Meat Boy. He’s also assorted bookies, bobbies, lads and soldiers. We had fun.
In other news, affordances.
Affordances is a fancy word for “things look like you’re supposed to use them a certain way.” I read a great book by Don Norman called The Design of Everyday Things. It’s about doors that you can’t figure out whether to push or pull on them, and how to design things so they’re intuitive. It’s actually super helpful for game design. You might dig it.
Well, we put some phone booths in the game, because, you know, iconic. Can’t have Britain without red telephone boxes.
But then you guys said, “We want to pick up the phones and hear something.”
So we put some voices on the phone. And a baseball game between the Dublin Dukes and the New York Yankees.
But then you guys said, “There’s voices, but there’s no gameplay.” Gosh, you people are demanding.
So Lisa and I came up with a story and some gameplay for the phone booths. It won’t be in this update, but maybe it will be in the next. So I hope y’all feel the love.
Labels: We Happy Few